History of fey society

Dawn Age
An unknown period of time ago, the Queen of Summer and King of Winter came into existence. They claim to have originally been two aspects of one being, which splintered itself out of loneliness. They then splintered their aspects to birth the Six Thousand Princes.

Eventually, the Queen and King had an argument which caused them to enact the Alfaheim Schism: they divided the space of Alfaheim itself into the Summerlands (the domain of the Queen) and the Borealis (the domain of the King), by inserting an infinite void space in between the two domains. The fey were also divided into the Seelie Court, the Unseelie Court, and the solitary fey.

Because members of a domain were bound from leaving that domain, communication between the courts was initially sparse. Solitary fey eventually came to act as messengers between the Summerlands and the Borealis, in exchange for favors or gifts. However, due to their monopoly over communication, the messengers eventually came to charge exorbitant prices, drawing the ire of the courtly fey.

Modern Age
Due to the nonlinear nature of temporal interactions between planes, the amount of time since the first contact made between Alfaheim and Mibelhem can vary from tens to hundreds of thousands of years. However, fey have been present in hominid societies since prehistoric times.

Fey initially viewed hominids as curiosities, but quickly came to realize that they could puppeteer bodies that could pass between the domains. Eager to destroy the solitary fey's monopoly, the courtly fey began to grant wishes in exchange for working as messengers. Solitary fey, in response, began to actively seek to destroy the bodies of these hominids.

The courtly fey realized through this that they could direct their messengers to destroy and sabotage the deliveries of messages of their rivals. This period became known as the Void Wars. Over time, messengers stopped avoiding saboteurs and instead meeting them in ritualized duels. These duels grew to often contain esoteric rules, and eventually developed into what is now known as the Fey Games.